Wednesday, July 16, 2008

Slow II: Accuracy vs. MND

Max accuracy versus max stat when casting slow II.

I made a post about this on a message board earlier and thought I would expand upon what I wrote here. Someone had asked the question what’s better to cast in +3 skill or +6 MND. This lead to a debate about casting in full accuracy vs. full stat gear vs. a mixture of gear. I believe the answer is all three and I’ll explain.

Like so many things in this game things are situational. Most people however break this down to a fight by fight basis. I like to take that a step further and say it’s situational during the fight as well. If you have an event were three RDM show up you had better be casting in max MND setup since you can do an ES rotation on slow II. That gives you a max slow for 90% of the fight right there and 100% if more than 3 RDM present. IF you don’t have that many then you should bring both your max MND and Max accuracy gear so you can rotate based on whether or not ES is up. Now of course some fights you need to save ES for other things like silence but you should know that already.

So in the above example I am advocating going max MND and max accuracy throughout the fight based on how many other RDM you have to back you up and if you have Elemental seal available to use. IF ES is up go max MND and make the most of it, if not go with your accuracy gear to make sure it lands. This is basic stuff here but most people tend to stick with one or the other and don’t adapt as the fight goes on.

Also don’t forget slow one. If you cast Slow II and get a resist cast Slow I just to get something on the mob. You can always overwrite it later with the stronger version. If it takes you 4 casts to land Slow II at least you would have had some form of enfeeble on the mob. If you stand around waiting a minute to land anything that’s just being unresourceful. If doing this i'd go all out accuracy with slow I and then go max stat to overwrite with Slow II.

As for the original question posted, I personally would stick with the MND. 6 MND is a pretty decent chunk to give up for three skill. I doubt three skill is going to push you over to large a resist threshold to matter. Its good as part of a max skill set up but on its own nothing too incredible. We have so many slots with enfeebling skill now you need to pull back somewhere to get stats and I think feet is one of the best places to do this. I can currently get my skill up to 339 but it moves my MND down to 100 total when doing so and that requires some food. Now I can get some gear improvements for this (some of which I really need to do but am poor now) but doubt I’d get over 110 total.

Because of that when you have the opportunity for so much more MND over skill in a slot id take it. Especially for slow II.

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